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Category Archives: OpenGL
Export Framebufferobject as PNG
With the following few lines of code you can read the framebuffer (OpenGL) of your choice and export it as an image (e.g. PNG). You will the DevIL Library that could be found here Thanks to Infamous for the hint!
Posted in Coding, English, Microtutorials, OpenGL
Tagged DevIL, FBO, Framebufferobject, Opengl, PNG, Screenshot, Textures
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